- #Installing monogame for visual studio c# 2013 install#
- #Installing monogame for visual studio c# 2013 code#
- #Installing monogame for visual studio c# 2013 free#
vscode\launch.json - Used to store the configuration to launch the debugger. Same with "editor.fontSize" & "editor.lineHeight". Change/remove this line if you want to stick to VS Code's default (Consolas), or your own preference. "editor.fontFamily" - I set this to Courier by default.
#Installing monogame for visual studio c# 2013 free#
Feel free to take this out if you just want to use the normal debugger via F8.vscode folder The only difference in the Debug build is simple use of the console via a custom "Log" class - Log.Print(String). Shift+F9 will launch the last built Release, whereas F10 & Shift+F10 do the same for the Debug build. It should run the Makefile, find the compiler, build the Main.cpp into Main.o, and launch the blue screen that you may recognize from MonoGame tutorials. Hit the F9 key to run the Build & Run: Release task.Feel free to change them if you don't like them later. Go into File > Preferences > Keyboard Shortcuts & click on the keybindings.json link at the top.This is not an officially recognized file, but just contains the keybindings you can copy into the actual keybindings.json file. vscode folder and click on the _keybindings.json file. You should be able to run a build task ( Ctrl+Shift+B > Build & Run), but it'll be nicer to add keybindings for these tasks so you can build with 1 keypress.You should see an orange/red status bar at the bottom (color-picked from the MonoGame logo). Open the monogame-vscode-boilerplate folder in VS Code.We'll be using this for the terminal in our workspace so that the Makefile can run in both Windows, Mac & Linux (although Mac configuration is untested thus far)Īt this point, everything you need is installed